!FOR BOTH VERSIONS OF THE GAME, MAKE SURE TO ENABLE HARDWARE ACCELERATION IN YOUR BROWSER FOR THE GAME TO RUN AS INTENDED!

Spooky game: If you can't find the way forward, look for a muddy path perpendicular to the road.

Press F to toggle flashlight

Use WASD to move

Press E to interact with objects

Also, don't base your ratings off of this link, for this was submitted 30 minutes after the original, but the link below leads to a version of the game that is the exact same with the exception of the removal of a game-breaking glitch. 

https://jimmyhf.itch.io/bsgj-dylanversion



Work time got cut short :(

Comments

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Hey, I played through your game and thought it was pretty cool.  I have a few points of feedback that might be helpful for next time.  

In the initial forest area, there were a lot of invisible walls, which I found somewhat frustrating.  Next time, if you want the player to take a set path, there should be environmental queues of where exactly they can and cannot go.  

I noticed that your textures tiled a lot, especially in the mine.  This can be reduced significantly by increasing the size that the texture appears on the object.  Most ground cover textures are meant to be blown up pretty big across a surface.  Here is a link to a forum post explaining how to do this in Unity.  If you are texturing a custom object, or some object you got online that doesn't already come with a material, I would recommend trying out Substance Painter.  It is free for students and very easy to use.  It even comes with a bunch of "smart materials" which automatically look good based on the object's geometry.

darn, I forgot to reset the mines location, so it just teleports you to the latter half instead :/ not sure the score can go any lower though, so it's not really an issue